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Custom sounds
Custom sounds









custom sounds

For instance, you can opt to only hear a sound for people who are in your Contacts folder and disable the default sound in Outlook altogether (see below). Note: You can of course make many variations with this rule. Via the “Play a Sound” rule action, you can hear who is emailing you. Click Finish and then OK to close the open windows.Once you’ve done that (or skipped that), click Next to give the rule a name.Click next to advance to the next screen to set any exceptions when needed.Note that you should use a wav-file for this.In the bottom section click “a sound” to select a sound file from your computer.Click Next to go to the Actions screen.In the bottom section, click “people or public group” to select the address(es) from your Address Book.In our case we select: from people or public group. In the next screen you can select the conditions.Press the New Rule… button and start with a blank rule:.Outlook 2010, Outlook 2013 and Outlook 2016.You can set a custom sound for a specific contact (or by a variety of any other specific message property) by using a rule. There is more to sounds.json but this is the basic idea.When I receive an email from a certain contact or Contact Group, can I get a different “New Email” sound than the default? This is used when you have multiple sounds in the array and you want to increase the chance of this sound being played. weight is the chance of this sound being picked to play when the sound event is called via /plasound.If there are multiple sounds defined in the sounds array, the system will pick a random sound to play each time the sound event is called.

custom sounds

In this case, the file "keyboard_sound.ogg" is in the "custom" folder. Each sound in this array has a name property which defines the filename and location of the sound file. keyboard can be any name you want (example: ""), this is what you type in the /playsound command to play the custom sound.

custom sounds

sounds.json is located in your_res_pack/assets/minecraft/sounds.json. After I turned all of them back up still nothing happened.Ĭustom sounds need to be registered into a file called sounds.json so the game knows which sound file to play when the command is called. Oh, and one more thing - I noticed in the Sound Options that I had some of the sliders down, but I already had ambient at 100%. P.P.S I got this specific sound to work when I was replacing the barrel close sound, but not when I tried to add it to the custom folder. I have tried refreshing/resetting my resource pack by going into the resource packs menu and taking it off and putting it back on. It isn't the command being typed wrong because this command did work: /playsound ambient all I did was play a pre-existing sound. I have a sound called nomoretears.ogg located at sounds/block/custom/nomoretears.ogg, and I tried to play it in-game with the following command: /playsound ambient it did not work. I know that it is apparently possible to do this, and I've heard that all you have to do is stick in the sound file wherever and go by the filepath relative to your sounds folder here's an example in my case. I tried that already and it worked, but I want to see if I can add more sounds instead of replacing pre-existing ones since I'm not sure which sounds I can replace now that won't become a problem for me later on. I already know that you can have custom sounds in Minecraft by replacing the original sound effects using a resource pack, but that's not exactly what I want.











Custom sounds